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Hello internet friend. I have tales of intrigue and mystery. But I'm afraid all of these tales are copyrighted by some people who are not me. Leading me to not being able to share them with you. Which I suppose is fair. Where exactly was I going with this again? Who knows. Honestly, I don't even know why you're still reading this. It's as if you think there might be some additional value to find in this later part of the text. As if some text-shaped gem in the form of a funny quip or a joke might be lurking at the very end. Yet you know, as the common-sense individual you are, that these jokes would be leading the entire text rather than following it. I'm sorry, but no, only the dregs of humor get left to the very end. There's nothing here at the end for you but the slow and sad mounting realization that no funny is forthcoming. No jokes. No anecdotes. No wordplay. Nothing. Except perhaps one final encouragement to tune in on Sunday and share a good time with me. Hmm. I really should lead with this material rather than finish with it. Damn.

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What is PlanMixPlay?

  • A multi-touch audio and video live performance instrument

  • Live user feedback integration

  • Designed for large touch surfaces

  • Coded in C++11 using Cinder, BASS, and more

  • Almost multi-platform

  • Filled with love


Updates


A minor update Wednesday March 22, 2017

It's been a solid month and more since the last update, so I thought it high time to provide a bit more news on recent events. Since the last update, the weekly shows have remained fully visual which I feel is a significant milestone. I envision two further milestones in the near future. The first is removing all the terrible hacks I put in, to make this visual version of PlanMixPlay an early reality. Hopefully that milestone will be achieved within a week or two. The second milestone is polishing the new features to the point of being release-ready. This will, in all likelihood, take at least another 2-3 weeks with the current momentum I'm having.

These public releases of PlanMixPlay mostly serve as a personal tangible milestone, rather than a widely anticipated software relase. In fact, last time I checked, the initial release of PlanMixPlay had been downloaded a total of 0 times. Which I am ok with. I believe that as the product matures, there might be some mild outside interest. Time will tell.

For the interested few, the visuals are broadcast using XSplit. I would have definitely preferred the cheaper OBS option but for some reason that software would not broadcast anything except a static image of my rendering output. As with most problems you face as you get older, I opted to throw money rather than time at it, and luckily XSplit did/does the trick.

Last, but certainly not least, provided I've done my due diligence in testing, the PlanMixPlay twitter account will now not only announce new shows when... announced, but also tweet out 60, 15, and 5 minute reminders prior to every show. So if you've ever found yourself missing part of the live experience you really would have rather been present for, now is the time to follow the official PlanMixPlay Twitter account!


We have visual confirmation Monday February 27, 2017

We react to big changes, not small ones, over time. We are continuously familiar with our own surroundings as time passes, because each change is minute. Tree's grow slowly. We grow/age slowly. Almost imperceptibly slow, one could argue. Our brain is much more adept at picking up the bigger changes. In a day-to-day context, this means only when something significantly impressive crosses our path does our brain do a double take. If something is just 1% better than what we've always seen before, the result is still 'meh'... So why this lengthy opaque introductory text? Well...

Yesterday, for the first time (apart from one short trial run), did I live-stream visual output from PlanMixPlay to YouTube. The viewer count was low (topping out at 10), the audio was tinny (most likely due to the not awesome (software-based?) soundcard in this here ASUS G751), the visuals were simple, but by golly they were there. That's what mattered. It's a bridge to a whole new level for PlanMixPlay - one that, now breached, will flow so much more easily. To tie this together with the previous paragraph - it's a fairly imperceptible change on the way to a huge one when (hopefully) PlanMixPlay is able to do/deliver so much more. To have people do a double-take and actually take notice.

There's still so much to do as the architecture that held together yesterdays visuals were more or less the virtual equivalent of duck tape, shoestring, and some gum. MacGyver would have been proud. Now that the visuals are on track, there are countless minor things administrative things to automate.

  • Automatically linking each YouTube video with the show on PlanMixPlay.com.
  • Integrating the show title into the visuals.
  • Automatically announcing the show both via Slayradio.org and YouTube.com
  • and, and, and...

All of these are time consuming and unfortunately add little to the experience itself, but exposure (as I've come to understand) is just as important as the message you're sending out there. Your art might as well not exist if no one appreciates it. Speaking of which, the quite shaky first broadcast is available below.

 


PlanMixPlay pre-alpha testing *now*! Wednesday December 28, 2016

Pre-Alpha testing of PlanMixPlay has started!

Excitement, ballons, confetti, clowns, and trumpets!

Even more exciting is that you, yes you, can actively participate in said testing. To keep expectations in check, let me state that PlanMixPlay is very feature slim. It currently cannot compare to current live performance software on any conceivable level. However - given time, testing, and care we here at PlanMixPlay HQ hope it can offer something new and unique previously unseen in the live interaction space.

In the future there'll probably be a forum, a trello board (to track development), and a series of other neat things to look at and use, but for now, if you're keen on giving PlanMixPlay a spin in its pre-alpha state, head over to http://www.planmixplay.com/register, sign up for an account, and proceed to downloading PlanMixPlay.

Happy holidays, and have a happy new year!

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